Sunday, December 16, 2007

A Home Addition Rule

I am a gamer. I love RPGs of all kinds, though many of the ones in my personal collection are from the 70s. Still, one of my hobbies is writing new rules and replacing bad ones. (who says there should no longer be intoxication rules in D&D?) So here I have for my fellow nerds some home brewed fumble charts!

            First, you have the unfortunate player reroll, then consult the charts:

Melee Weapon:

            Crit: becomes a normal miss

            Would've hit +5: weapon flies out of hand

            Would've hit: Attack an adjacent square, roll as missed grenade-like weapon

            Would've missed: Hits himself for half damage

            Would've missed -5: deals 1d12 damage to his weapon

            Another fumble: weapon breaks

Bow/Crossbow

Crit: becomes a normal miss

            Would've hit +5: amo doesn't launch at all

            Would've hit: Attack an adjacent square, roll as missed grenade-like weapon

            Would've missed: Hits himself for half damage

            Would've missed -5: string breaks

            Another fumble: whole darn thing breaks

Thrown Weapons

            Crit: becomes a normal miss

            Would've hit +5: target can catch it

            Would've hit: lands 2d6 squares behind him, what ever is there is hit

            Would've missed: lands directly behind him, what ever is there is hit

            Would've missed -5: lands in his square, he gets no save if it's a grenade or is hit if it's only a knife or something

            Another fumble: weapon breaks or is a dud if it's a grenade

Firearms

            Crit: becomes a normal miss

            Would've hit +5: Attack an adjacent square, roll as missed grenade-like weapon

            Would've hit: shoots himself

            Would've missed: Jams, needs a new pack of amo, the current pack is useless

            Would've missed -5: Jams and permanently ruins weapon

            Another fumble: weapon explodes, dealing its maximum damage to all in a 2 square radius. The user doesn't get a save, but others may roll DC 15 Reflex for half damage.

            Have fun now!

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